Dana Dispenza
www.danadispenza.com
[Additional contact information available upon request]
ddispenza@gmail.com
www.linkedin.com/in/danadispenza
[Click HERE to download this resume in PDF Format]




Qualifications
  • Creative and versatile Designer with 15 years of experience in the game industry.
  • Experienced with multiple level creation suites including UnrealEd, Valve Source and Maya.
  • Able to take a concept to completion through paper design, build-out and scripting.
  • Managed teams of designers, artists and engineers for content creation and player experience.
  • Inventor of one published patent “methods for using images to generate game-play content”.
Software/Skills
UnrealED, Maya, Valve Source Editor, Photoshop CS4, Unreal Script/Kismet, Google Sketch-Up, proprietary scripting languages including some C++, MS Windows/Mac OS, Microsoft Office.

Career Experience

Various Contract work
(2013-Present)
Freelance Designer
  • Designed, built and scripted multi-player maps.
  • Implemented environment art and lighting.
  • Implemented sound design and placed markers.
  • Tuning and balancing for gameplay, ballistics and scoring.
  • Multi-Player gameplay consultation.
Titles:
Unannounced Unreal based FPS

Spark Unlimited
(2011-2012)
Senior Designer
  • Designed, built and scripted single player levels for Lost Planet 3.
  • Designed game mechanics and interactions for mech and player on foot.
  • Partially wrote ancillary story and plots for owned levels.
  • Managed engineering, art and animation direction for owned levels
  • Assisted in A.I. development and behavior sets.
  • Assisted in combat development for bipeds and creatures.
  • Managed trade show demo level team.
Titles:
Lost Planet 3

Disney Interactive Media Group
(2008-2011)
Design Producer
  • Responsible for creative direction and design oversight over DIMG console titles.
  • Managed multiple titles at once with both internal and external development teams.Including: Epic Mickey, Guilty Party, Tron Evolution and Split Second.
  • Prototyped game-play in commercial tools for integration by our developers.
  • Worked in-house with developers on various development tools to help solve issues or complete milestones.
  • Managed new IP development and several new franchises for DIS.
  • Managed game design for existing properties including: systems, stories, mechanics, combat, mini-games and levels.
  • Managed brand protection and quality reinforcement of Disney IPs in games.
  • Primary person responsible for creative approval on assigned projects.
  • Assisted in developing new processes and procedures for the design department.
Titles:
Titles: Epic Mickey (Wii), Guilty Party (Wii), Split/Second (Xbox360), Tron: Evolution (PS3, Xbox360) Multiple Un-Published Marvel Projects (PS3, Xbox360)

Spark Unlimited Inc.
(2006 to 2008)
Senior Designer
  • Designed, built and scripted missions for Legendary and Turning Point single player campaigns.
  • Designed core mechanics (player interactions and game-play functionality).
  • Worked with programmers and Design Lead on weapon ballistics and balancing.
  • Designed, built and scripted multiplayer game-play and maps for Legendary and Turning Point.
Titles:
  • Legendary - Single player missions and multiplayer maps. (Xbox360, PS3, PC)
  • Turning Point: Fall of Liberty - Single player missions and Multiplayer maps. (Xbox360, PS3, PC)

NovaLogic
(2003 to 2006)
Level Designer
  • Built and scripted single player and co-op missions.
  • Wrote rough dialogue drafts for mission scripts.
  • Worked closely with Concept Artist and Art Director to create life-like environments.
  • Researched game subject matter, weapons, tactics, equipment and environments.
  • Worked with programmers on weapons ballistics and balancing.
  • Collaborated with design team, Q.A. and public beta testers for content and game-play.
  • R&D for next-generation single player FPS using Unreal3.
Titles:
Black Hawk Down: Team Sabre, Joint Operations: Typhoon Rising, Joint Operations: Escalation, Delta Force Xtreme.

THQ Inc.
(2001 to 2003)
Assistant Producer
  • Managed multiple licensed titles simultaneously with different developers.
  • Wrote high concept design and collaborated with developer for GDD approval.
  • Managed and booked voice talent for all assigned projects.
  • Communicated with Licensors on a weekly basis to ensure brand needs were met.
  • Worked with the Licensing, Marketing and Localization departments and assisted them in obtaining assets related to projects under my management.
  • Primary person responsible for managing QA team during Alpha and Beta cycles.
Producer Role:
Two unpublished GBA titles for Microsoft: (Abe’s odyssey, Torq)

Assistant Producer Role:
Hot Wheels: Velocity X for (PS2, Gamecube and PC), Scooby Doo: Night of 100 Frights for (PS2 and Gamecube), Scooby Doo: The Movie for (Gameboy Advance), Monsters Inc. Scream Arena for (Gamecube), Pixar/Disney’s Monsters Inc. for (Gameboy Advance), Scooby Doo and the Cyber Chase for (Playstation)



Sony Computer Entertainment of America
(2001)
Third party Product Analyst
Responsible for final test phase and authorization of all third party games for the Playstation and Playstation 2 game consoles

Titles:
Gran Turismo 3, Dark Cloud, Red Faction, Chrono Cross, Many other titles.



Acclaim Studios Austin
(1999-2000)
Associate Game Designer
• Level, systems and character design. Storyline development. Advanced as a designer working on a space adventure shooter project for Gameboy Color/Gameboy advanced. Assisted programmers in developing new design tools for the project. GB Map Editor, GB Tile Editor, and Photoshop 5.0 were used in early stages of development.

Acclaim Studios Austin (1998-1999)
Game Analyst
• Completed 6 published game titles, QBC 2000/2001, ASB 2000, Southpark - Chef’s Love Shack, Turok: Ragewars and Turok 3. Play-tested early stages of Gameboy Advanced project while working as a designer



B&B Effects Inc. (1989-1998)
Special Effects Technician
• Mechanical effects, atmosphere effects and pyrotechnics. Became one of the youngest special effects technicians and federally licensed pyrotechnic operators. Promoted to Shop Manager with a crew of 4, to sometimes 40, people depending upon the size of project.

Projects Credited:
Texas Chainsaw Massacre III, Suburban Commando, Tales from the Crypt (seasons 1-6), Deadly Games, Tales from Crypt Presents Demon Knight, Con Air, The Pest, Alien Resurrection, X-Flies the movie, Brimstone, V.I.P., Corky Romano and Bandits.

[Professional references available upon request]