Games have always been my passion. I started gaming from a very young age. The opportunity to make a career out
of it has been a phenomenal journey. There is something to be said for loving what you do. I make games for a
living and to me it doesn’t get any better than that.
Having left the special effects industry after 12 years as a pyrotechnician, I decided to pursue a career in the
video game industry. This is something I have always wanted to do and since the special effects business was
evolving primarily into the CG era, I figured it was a good time to make a change. In 1998, I began my career
working as a tester at Iguana/Acclaim Entertainment. I set several goals and have successfully been able to
accomplish them. My career has taken me from Assistant Producer to my ultimate goal of game design. I have worked
for Disney, SCEA, THQ, NovaLogic and Spark Unlimited. This site will give you an overview of my completed titles and
experience I have obtained. I have been fortunate to experience every facet of game production. Each position has
been an integral part of my career. It has given me the insight and knowledge to assist my team in a successful
development cycle.
My strengths are my dedication, my passion, and my drive. I am constantly pushing myself to do better, to make
the next project more successful. Each project that I have worked on has allowed me to express my creativity to
the fullest. It is my goal to create memorable gaming experiences for everyone to enjoy. After reviewing my
portfolio, please contact me directly to discuss available career opportunities.
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