Games have always been my passion. I started gaming from a very young age. The opportunity to make a career out of it has been a phenomenal journey. There is something to be said for loving what you do. I make games for a living and to me it doesn’t get any better than that.

Having left the special effects industry after 12 years as a pyrotechnician, I decided to pursue a career in the video game industry. This is something I have always wanted to do and since the special effects business was evolving primarily into the CG era, I figured it was a good time to make a change. In 1998, I began my career working as a tester at Iguana/Acclaim Entertainment. I set several goals and have successfully been able to accomplish them. My career has taken me from Assistant Producer to my ultimate goal of game design. I have worked for Disney, SCEA, THQ, NovaLogic and Spark Unlimited. This site will give you an overview of my completed titles and experience I have obtained. I have been fortunate to experience every facet of game production. Each position has been an integral part of my career. It has given me the insight and knowledge to assist my team in a successful development cycle.

My strengths are my dedication, my passion, and my drive. I am constantly pushing myself to do better, to make the next project more successful. Each project that I have worked on has allowed me to express my creativity to the fullest. It is my goal to create memorable gaming experiences for everyone to enjoy. After reviewing my portfolio, please contact me directly to discuss available career opportunities.